glennis mcgregor
Portfolio

Freelance user experience architect, art history enthusiast, practicing artist

Highlights

About My background & interests

My Background

Who am I

I come from a creative background, studying music composition in Canada. After graduating I taught English and hosted a Top 40 radio show in Tokyo. From there I transitioned to Digital Media via an Information Systems MSc at the LSE, London. I worked as a creative producer and designer at BBC online, BBC Worldwide and Macmillan Publishing, where I led the design team at nature.com, integrating emerging user experience methodologies including international focus groups.

As a user experience architect, I've had the opportunity to work some very sharp minds, always challenging me to evolve and adapt my thinking and methodologies. I've had the opportunity to work with clients including Tesco, John Lewis, EDF, Aston Martin and Barclaycard. It's exciting to work in the eye of the digital storm.

Related Interests

arthistory

Art History

I can't get enough early Renaissance painting, and spend most of my holidays as an art tourist, chasing down exhibitions and permanent collections. I reflect on Renaissance trends and their modern parallels as found in games and digital art in my blog Renaissance for Real. I've also guest posted on the influential blog 3 Pipe Problem in recent months.
painting

A personal art practice

Sometimes I find material reality to be a refreshing creative outlet - tubes of paint, canvas, and no automatic undo. I recently had some of my paintings professionally photographed and posted high res versions on Saatchi Online, available for purchase as prints.

UX Approach

magnes

Professional Summary

A User Experience Architect, with a portfolio of rich interactive experiences - including UX for web, mobile, tablet and virtual reality. I have experience within the financial, retail, medical, entertainment, publishing, scientific and utilities sectors. I'm an associate member of the International Academy of Digital Arts and Sciences, and sit on the Webby award judging committee.

Experience
• Creative Visualization (interfaces and environments)
• User Requirements Gathering and Documentation
• Interaction Design and Information Architecture
• User Centred Design (UCD) Methodologies
• Conceptual Design and Prototyping
• Wireframing (Omnigraffle & Axure)
• User Testing and Focus Groups
• Client Liaison

An evolving user centred approach

Goals & Current Context

A new user experience requires clear understanding of project goals along with organisational or technical constraints. The competitive and social landscape also needs to be understood. If there is a current site or app, the strong points and weaknesses of the current offering should be clear.

Understanding Users

Personas can focus the creative team and client on whom they are targeting. Applications designed to improve lifestyle or working processes also benefit from 'Day in the Life' treatments detailing application touchpoints.

Framing the concept

The potential, the opportunities and the shape of a new user experience is explored in a concepting stage. Here brainstorming, sketching, and forming user journeys at concept level come into play. These concepts can be quickly articulated and presented to the client for further refinement in the form of sketched narratives, rough screen concepts, and idea bubbles.

Architecture

It is often useful to create a high level concept diagram soon after the UI concepts have been endorsed. This can spotlight omissions, confirm priorities and reduce complexity. More detailed architecture can then be created in order to map the whole structure or particular pieces of a structure. User journeys can then be compared against these flow diagrams to ensure the architecture still fulfils user needs.

Wireframes, prototypes and animations

It's useful to work closely with not only the client but also the designers and developers early on in wireframe or prototype production in order to evolve the interface as a team.

Real people

User testing and focus groups can be the ultimate way to test out the conclusions of the previous steps. This step can validate good ideas and point the way to weaknesses not yet identified in the initial designs. I've created and conducted one-to-one user tests for Tesco, Dr Foster and New Look, and international focus groups for nature.com.

Portfolio

Contact Glennis McGregor

For hire in

Greater London, UK

Conact me @ glennis.mcgregor at gmail.com

Copyright © 2012 Glennis McGregor